Because Better Tactics Win More Games!
So, do you want to win more of the tabletop wargames you play? Well I have packed these pages with as many tip and tricks that will help get an advantage on the gaming table!
What Secret Tactics Will You Find?
Over the years last 30+ years that have been playing wargames and studying wargame tactics I have accumulated a wealth of tactics. You will find these tactics in these pages.
Be prepared to dig around the site to find these gems. But when you have these gems be prepared to spring your new master strategies on your helpless opponents (manic laughing in the background)!
Table Top Wargames vs. Board Games
Table Top Wargames are different to board games because you have much more flexibility in the movements and strategy compared to board games. The other main difference is that table top wargames have pieces of scenery to play around. These scenery pieces could be make-shift, like a pile of books representing hills and buildings, up to very realistic set-ups much like you may see on a model train setup.
Tactics Vs. Strategy
There is a difference between tactics and strategy, and not many people know what it is.
Tactics deal with the abilities of different types of each troop and vehicle. When to use each type and the best configurations for particular situation.
Strategy deal with how to win games as a whole. How to use all your army together, for example the art of sacrificing a squad to win a battle.
This site covers both these aspects. The Army Lists will lead you each army squad by squad discussing the pros and cons of each. The General Strategy section leads you through the most common strategies pointing the way for you to create your own cunning plots and manoeuvres.
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- Also see: Wargame Tactics News
- Also see: Warhammer 40000 7th Edition
- Also see: Warhammer 40000 8th Edition
- Also see: Warhammer Age of Sigmar
- Also see: Other Wargame Tactics
From the passages beneath come the Genestealer Cults. Chaos and confusion will reign as Cultist Guard show their true colours and the population take up arms against the Imperium. Also see: Warhammer 40000 8th ed Genestealer Cult Tactics
In the age of the Great Heresy a full half measure of the Space Marine armies where corrupted by Chaos these corrupted Space Marines becomes the Heretic Astartes, or Chaos Space Marines! On this page we will have a look at the Chaos Space Marines and their tactics. Also see: Warhammer 40k 8th Edition Tactics Chaos Ability: Death The False Emperor Most units in the Chaos Space Marine army get an additional ability called ‘Death To The False Emperor ‘. This reflects the Chaos Marine belief that the Imperial Emperor is not the savior of human kind and needs to be removed through revolution. How this ability works is that in the fight phase, and when targeting Imperial units (Space Marines, Guard, and friends), units with this ability get to have a bonus attack for each hit roll of 6 (before any modification). Note that bonus attacks cannot generate more bonus attacks. Note also that these bonus attacks need to hit, wound, and etc. Also note that these attacks can be target a different unit from the initial attacks. Note that this ability only works in the fight phase, but both fight phases. So you need to get into the…
If you have ever wanted to side with the alien in the ‘Alien’ film series, or you just like the thought of playing giant monsters rampaging across the gaming table, eating everything in sight, then the Tyranid army is for you! Also see: Warhammer 40000 7th edition tactics Also buy: Discount Index: Xenos 2 rule book from Element Games General Tyranid Tactics Tyranids are, on the whole, a close combat army. The sooner you get your Tyranids in to assault the better. There are exceptions to this rule. Some larger creatures have shooting weapons as well as close combat weapons, and some are dedicated artillery, but on the whole these are support creatures to your main assault. While you are rampaging across the table you will be on the receiving end of a lot of gun fire. Do your best to start the game as close to the enemy as possible. Also do your best to hug and cover. This will help to get as many of your Tyranids in to the fight as possible. Tyranid Abilities There are a couple of general rules that cover all, or just about all of the Tyranid units. One is Instinctive Behaviour’ and the…
The new release of Warhammer 40000 is apon us! These tactics are written using the new 8th edition of the WH40k rules! Also see: Warhammer 40000 7th Edition Tactics What is Warhammer 40000? Warhammer 40000 is a table top wargame played with models, dice and rulers. It is set in a dark gothic version of the far future. In this future the human race has expanded to fill the galaxy, meeting several different races, most of whom want to kill them! However after this glorious expansion the human civilisation collapsed. In this game you join either the human race or one of the various alien races as humans try to rebuild society, mainly by beating everyone one else up! What is Warhammer 40k 8th edition? The first release of Warhammer 40000 in 1987 was called ‘Rouge Trader’ and this was a role playing game with a bit of skirmish table top fighting thrown in. In 1993 Games Workshop took the game and re-wrote it to be a fully fledged tabletop battle game called Warhammer 40000 2nd edition (WH40k 2nd edition), and when I started playing WH40k. This became an instant hit. On the back of this game Games Workshop sold…
In these catacombs is the Star of Asher. With it’s power we will be able to bring many great victories to our cause! But beware! these catacombs are defended. What is more the tunnels will be to tight for us to keep in formation. It will be every man for himself! So now let adventure forward and create such acts of heroism that our story will be told for a thousand years! Skirmish is an add-on rulebook released by Games Workshop. It is designed with Age of Sigmar at the small end. Instead of moving units of warriors around the table, each model is it’s own character. With each game in a campaign you can earn renown points. These points can be used to add models to your company, or used to improve your existing characters. In a way the Skirmish rules fill in the gap from paying full role playing games like Dungeons and Dragons where each player plays a single character ( and you need a Dungeon Master to tell the story) and a full blown table top battle like Age of Sigmar where each player has a full army. With Age of Sigmar Skirmish each player only…
Do you want to build an army list for Age of Sigmar games quickly, easily, and freely? Well you can! Over on the Warhammer Community site. The army builder allows you to build a Matched Play army or a wound count balanced army list. One item of note is that you are able to select the General’s hand book or the General Handbook 2. Now I do not know of a second General’s Handbook, so there may be another publication on the way! How to use the Warhammer Community Army Builder The army builder is easy to use. Select the version of General’s Handbook you are using Select the Grand Alliance you are wanting to build Select a faction and Alliance that you want to start with. You ca re-visit this section later if you want to have units in your army from several factions! Notice that the headings on the next line suggest the maximum number of units you can have for each section (after the slash) and the number of units you have added to your list (before the slash) For each of the sections click on the ‘Add Units’ button. There will be a number on the…
Princes and Nobles are the leaders of the Highborn and other noble factions of the Elf / Aelf armies. in this section we will have a look at the Highborn Princes, Draconis Dragon Nobles, and several named Aelf heroes. Why do we need a Hero? In Age of Sigmar games you do not need to have a leader leading your army. However Heroes are the best fighters, have special/magic items that are better at killing your foe, and usually have Command Abilities that are better that the standard Inspiring Presence command ability. Draconis and Highborn in one article? Yes, this is a house rule around our way. The different Highborn factions are too small so we treat Highborn and Draconis as the same keyword and interchangeable. After a bit of play testing this seems to work well. If you want to take on the same house rule , great! otherwise ignore any tactics that assume that this is the case. Aelf High Elf Prince on Griffon Tactics If you have the Warhammer Fantasy Battles 8th edition box set ( Islands of Blood ), or the Spire of Dawn box set then you will have a lf Prince on Griffon. The…
Ogor Gutbusters are not subtle. Coming from the frozen waste lands where only the biggest and toughest survive, Ogors Gutbusters come to grab supplies and smash and bash anything and everything that gets in their way! If you like to fight battles with monster creatures that win battles using brute force, then an Ogor Gutbusters army could be your thing! Also see; AoS Destruction Ogor Beastclaw Raiders Tactics Also buy: Discount Ogors from Element Games In 8th edition Warhammer Fantasy the Gutbusters where the Ogor Kingdom army. From a gamers point of view one great advantage of building a Ogor army is that you do not need many models to make a good sized force. It only takes 3 models to make a unit. Sure a unit of 12 works better, but compared to a unit of 30+ Orruks, that is still much easier to collect, carry and paint! Ogor Gutbuster Butcher Tactics Butchers are the wizards of the Ogor army. However that is not to say that Butchers are useless in a fight. Far from it! The Butchers are only slightly behind the Ogors Brute Tactics In the Age of Sigmar Destruction Gutbuster Ogors army, Ogors Brutes are the…
We all know that it is time for Warhammer 40000 to be updated. It has been 3 years since the 7th edition came out and that was a fix release from the 6th edition that came out a year earlier! Don’t get me wrong, the 7th edition of 40k has been very popular. The addition of objectives forced gun-line armies out from their barricades and give assault based armies an even chance. The move away from Standard formation armies to factions and themed armies has added co;our to the game too. However to keep the game fresh the rules need to change and grow from time to time, and basically the time is right! Here is the latest post on the changes due in the next version: Warhammer 40,000 News from AdeptiCon From the post I suspect / expect that Games Workshop will be taking some of the best bits of Age of Sigmar and bringing them back in to Warhammer 40,000. The first on the list was the recognition that the Generals Handbook and the ‘3 ways to play’ have been a great success in Age of Sigmar. I do have to echo this recognition too. The simple free…
Over the years Games Workshop have created a number of auxiliary Imperial Forces that are not quite big enough to warrant their own Codex, but are too fun to play to drop completely. These include The Sisters of Battle, Assassins, The Legion of the Dammed, and Inquisition, amongst others. Recently Games Workshop have done the right thing by bringing all these factions in to one Codex, Codex: Imperial Agents. If you have been collecting Warhammer models for a while, or you have one of the boxed games that have these units in, you will want this updated Codex with the latest rules and updates. Imperial Agents General Tactics The Imperial Agents are not designed as a stand alone army. This does not mean that you cannot use them on their own. It’s just how they are designed, so let’s have a look at this first. Imperial Agent Factions Cult Mechanicus: Mechanics with optional labotomised heavy weapons. Aeronautical Imperialis: Fire power on the wing and good for fast troop transportation too. Adeptus Astra Telepathica: Imperial Psykers that come singularly or as brotherhood of psychers. Adepta Sororitas: Guard in Power Armour, or low point Marines? Make of them what you will. They…