What Secret Tactics Will You Find?
Over the years last 30+ years that have been playing wargames and studying wargame tactics I have accumulated a wealth of tactics. You will find these tactics in these pages.
Be prepared to dig around the site to find these gems. But when you have these gems be prepared to spring your new master strategies on your helpless opponents (manic laughing in the background)!
Table Top Wargames vs. Board Games
Table Top Wargames are different to board games because you have much more flexibility in the movements and strategy compared to board games. The other main difference is that table top wargames have pieces of scenery to play around. These scenery pieces could be make-shift, like a pile of books representing hills and buildings, up to very realistic set-ups much like you may see on a model train setup.
Tactics Vs. Strategy
There is a difference between tactics and strategy, and not many people know what it is.
Tactics deal with the abilities of different types of each troop and vehicle. When to use each type and the best configurations for particular situation.
Strategy deal with how to win games as a whole. How to use all your army together, for example the art of sacrificing a squad to win a battle.
This site covers both these aspects. The Army Lists will lead you each army squad by squad discussing the pros and cons of each. The General Strategy section leads you through the most common strategies pointing the way for you to create your own cunning plots and manoeuvres.
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- Also see: Wargame Tactics News
- Also see: Warhammer 40000 Tactics
- Also see: Warhammer 8th Edition Fantasy Tactics
- Also see: Warhammer Age of Sigmar
- Also see: Other Wargame Tactics
The Moonclan Grot Warboss is the meanest nastiest Grot around. The thing is is that a mean nasty Grot still dosent amount to much. Grot Warbosses work best when backing up and surrounded by thier grot underlings. Grot Warboss Weapons The Grot Warboss is not the strongest fighter. He does have a few weapon options. Of all the options I would rscommend the Moon Prodder. This is the weapon that Skarsnik, Warlord of the Eight Peaks had. If you have the Night Goblins from the ‘Battle for Skulls Pass’ box set then the Night Goblin Warboss in that set was supposed to be Skarsnik, however the Squig on that model is far too small to be called a ‘Great Cave Squig’. So here is a ‘house rules’: Some Moonclan Warbosses have a Moon-prodder and junior squig. Melee Weapons Range Attacks To Hit To Wound Rend Damage Junior Squig 1″ 2 4 3 -1 1 Junior Squig Abilities: Junior Squigs have no special abilities. Grot Warboss Abilities The Grot Warboss comes wih a special rule that adds an extra chance of survivability. Dead Tricksy The ability of Grot Warbosses to dodge blows, or to place another grot in the way is…
The Freeguild General is a natural General to choose if you are fielding a Free Peoples army. He comes either on foot or on horse and can be armed in a number of ways. In the Warhammer Fantasy Battles game the Freeguild models made up the Empire army. If you have, or can get hold of some Warhammer Empire models then you will have the core of a Freeguild army. The first point at note is that the Freeguild General comes either on horse or on foot and the two play quite differently. General Freeguild General on Foot Tactic The Freeguild General on foot was the Battle Standard Bearer in the 8th edition Warhammer Fantasy Battles. The Freeguild General on foot is a great general to have supporting your rank and file units. He can be armed with a great weapon that will aid the troops if you are faced with a monstrous creature. The Freeguild General’s Command ability will be useful keeping the rank and file troopers in order. Another option is to arm the General on foot with a sword and war banner. This improves the battleshock rolls for all Free peoples units in 24″ range. 24″ is…
In Age of Sigmar Black Orcs are called Ironjawz. so Really this model should be the Ironjawz Big Boss, but as hew was left out of the Ironjawz army book we will keep to how he is known in the Age of Sigmar App, the call him the Black Orc Big Boss. Black Orcs and Ironjaws are bigger tougher cousins of the regular Orruks. Also they tend to have better weapons and armour. The Black Orc Big Boss is the biggest and badest of the mob that earned respect and following by beating up anyone that argued with him! Also see: AoS Orruk Ironjaws Tactics General Black Orc Big Boss Tactics There is nothing subtle about the Black Orc Big Boss. He is designed to get stuck in to the close combat wielding his Deff Choppa and lobbing of heads left right and centre. The Black Orc Big Boss can make a very acceptable general. If you do have him as your general then he works best in mob or two of Black Orcs and Ironjaws. However there are usually better options available as an Orruk General, so the main role for the Black Orc Boss is as a secondary…
As the Daemon Prince swooped down on the Aelf Spearmen. Raising his mighty axe the Daemon Prince was surprised by a black cloaked Shadowblades Assassin leaping out and slashing him half a dozen times. “Oooh, they sting like paper cuts! “. But what the Daemon Prince really didn’t see coming was the black poison on the blade that would be his downfall. Assassins are delicate tools that need careful use and handling. The Aelf Shadowblades assassin are an example of this. Used correctly they can strike down your opponents warlord and win the game, used with a heavy hand and they will be swept aside without a second thought. General Shadowblades Assassin Tactics With your assassin you will need to pick your target before the game starts, as you set up your units. This is because you need to pick which unit you are going to add your assassin to. It also helps if you are setting up your units second. Once you have picked your target you can place your assassin in a unit that will get him there. Remember that you do not have to place the model on the table, just mark down which unit he is…
The Lord-Celestant is a major character in the Storm cast Eternal army. The Lord-Celestant is strong, highly skilled and well armed. With this model he rides a Dragoth. This gives him extra speed and more attacks. The Lord-Celestant on Dragoth is one of the models that are included in the Age of Sigma starter box so you can be sure that you will see a number of these models in Age of Sigma battles. This means that even if you do not play Stormcast Eternals you will need to know it’s strengths and weaknesses. So with that let’s look at… Lord-Celestant General Tactics The Lord-Celestant does not have any shooting weapons so he is best getting stuck in the fight. However without support your Lord-Celestant will be easy pray for any sizeable mob of enemy. This means that you will need to use him in coordination with other units. This is specially true if your Lord-Celestant is your general. This is because your Generals Abilities have a range limit and if he is out on his own then he will be less effective. Also be aware that the Lord-Celestant’s weapon has a big effect on the best way to use…
Chaos Warhounds are an often overlooked simple but very effective unit. As dawn rose we faced the black armour shield wall of the Chaos Warriors. We expected them to march straight towards us at which point we would spring the trap and wipe them out. However just as they moved off a great howling came from behind the chaos lines and packs of black snarling hounds leaped through the lines towards us. Whith a shout of dispair our general realized that the hounds would spring the trap early and block the route of our cavelry to come to our aid. With that the Chaos Warroirs crashed in to our lines. Withiout support we where out numbered and out classed. The luck ones turned and fled the field, many where not so lucky. General Warhound Tactics The main strength of the warhounds is their speed. Moving at 10″ a turn and run 6“ and not D6“ With this speed they can keep up with cavelry units and drive a wedge between enemy units which makes for move bit sized targets for your other units. Remember that enemy units can not come closer than 3“ except when assaulting. Warhound Weapons This is…