Wargame Tactics Top

Because Better Tactics Win More Games!

Pre-heresy Dark Angel Space Marine

Warhammer 40k Dark Angel in pre-heresy colours

So, do you want to win more of the tabletop wargames you play? Well I have packed these pages with as many tip and tricks that will help get an advantage on the gaming table!

What Secret Tactics Will You Find?

Over the years last 30+ years that have been playing wargames and studying wargame tactics I have accumulated a wealth of tactics. You will find these tactics in these pages.

Be prepared to dig around the site to find these gems. But when you have these gems be prepared to spring your new master strategies on your helpless opponents (manic laughing in the background)!

Table Top Wargames vs. Board Games

Table Top Wargames are different to board games because you have much more flexibility in the movements and strategy compared to board games. The other main difference is that table top wargames have pieces of scenery to play around. These scenery pieces could be make-shift, like a pile of books representing hills and buildings, up to very realistic set-ups much like you may see on a model train setup.

Tactics Vs. Strategy

There is a difference between tactics and strategy, and not many people know what it is.

Tactics deal with the abilities of different types of each troop and vehicle. When to use each type and the best configurations for particular situation.

Strategy deal with how to win games as a whole. How to use all your army together, for example the art of sacrificing a squad to win a battle.

This site covers both these aspects. The Army Lists will lead you each army squad by squad discussing the pros and cons of each. The General Strategy section leads you through the most common strategies pointing the way for you to create your own cunning plots and manoeuvres.

Trade Marks

Warhammer, Warhammer 40k, Age of Sigmar are trade marks of Games Workshop. We respect all their trade marks, copyrights and hard work creating the games we enjoy.


Featured Posts

WH40k 8th Edition Chaos Space Marine Tactics

Warhammer 40k Khorne Berzerker Chaos Space Marine

In the age of the Great Heresy a full half measure of the Space Marine armies where corrupted by Chaos these corrupted Space Marines becomes the Heretic Astartes, or Chaos Space Marines! On this page we will have a look at the Chaos Space Marines and their tactics. Also see: Warhammer 40k 8th Edition Tactics Marks of Chaos There are four Gods of Chaos. Khorne who loves violence for its own sake. Tzeentch who loves to trick, lie and confound. Nurgle loves decay, rot, and purification. Slaanesh loves sensory excess, pleasures of the flesh, exquisite pain, drugs and rock and roll! Some Marines do not follow a single Chaos God, but Chaos in its raw form,. These Marines are said to follow Chaos Undivided. Each Chaos Space Marine Legion follows one of the four Chaos Gods or Chaos Undivided. If you want to mix and match units with different marks of Chaos then you will need to have multiple factions. Chaos Space Marine HQ Tactics Abaddon The Despoiler Tactics Traditionally the biggest, baddest, Heretic Space Marine. Armed with a nasty power fist with built in storm bolter, and a Daemon blade and wearing master crafted Terminator Armour. Hopefully Games Workshop…

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WH40k 8th Edition Missions and Mission Tactics

Warhammer 40k 8th edition Dark Imperium Rookbook

The core of Warhammer 40000 is the game mission. This is what gives you the details of what you need to do to win a specific specific game. You can create missions yourself, and Games Workshop will publish missions in future army Codex and rule extensions, however the missions that you are likely to be playing most often are the ones published in the rule book. If you get familiar with the rule book missions then you will win more games! In the 8th Edition rule book there are 5 different sections of missions starting at page 186. One thing you can not complain about is the lack of missions in this release! Each section of missions do get more complicated as you progress through the rules. If you are new to Warhammer 40k I recommend that you start with the ‘Only War’ missions on page 187 or the ‘War Without End’ missions on page 191. Only War Missions On page 187 you can find the Only War missions. At first look this page looks like there is just one mission, but on closer inspection there is a table where you roll to select one of three missions. Each of…

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WH40k 8th Edition Psychic Tactics

Soul Steal Spell

In Warhammer 40k there is no magic like you find in the Age of Sigma game. What you have instead psychic powers. Psychic powers can only be manifested by special individuals called psykers (duh!). All psykers can manifest a psychic power called smite. These note are written with the expectation that you have the Warhammer 40000 8th edition rule book, or you have regular access to one. Also buy: Discount Warhammer 40k from Element Games Smite All psykers get the Smite psychic power, so you need to get familiar with it. Even if you have no psykers you are likely to be on the receiving end of it. Smite has a psychic level of 5. This means that it is easy to cast. However the psyker needs to be within 18″ of the target, which is well within counter assault range. This short range means that your psykers will need some body guards. If you get the Smite power off then it causes D3 mortal wounds to the target enemy unit. Mortal wounds carry over, so this can, and often does, remove several models from the target unit. Deny The Witch The main use of psykers is to cause damage…

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WH40k 8th Ed Tyranid Tactics

If you have ever wanted to side with the alien in the ‘Alien’ film series, or you just like the thought of playing giant monsters rampaging across the gaming table, eating everything in sight, then the Tyranid army is for you! Also see: Warhammer 40000 8th edition tactics Also buy: Discount Index: Xenos 2 rule book from Element Games General Tyranid Tactics Tyranids are, on the whole, a close combat army. The sooner you get your Tyranids in to assault the better. There are exceptions to this rule. Some larger creatures have shooting weapons as well as close combat weapons, and some are dedicated artillery, but on the whole these are support creatures to your main assault. While you are rampaging across the table you will be on the receiving end of a lot of gun fire. Do your best to start the game as close to the enemy as possible. Also do your best to hug and cover. This will help to get as many of your Tyranids in to the fight as possible. Tyranid Abilities There are a couple of general rules that cover all, or just about all of the Tyranid units. One is Instinctive Behaviour’ and the…

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WH40k 8th Edition Tactics

Warhammer 40k 8th edition Dark Imperium Rookbook

The new release of Warhammer 40000 is almost apon us. While I write this the new rule books have not been released to the public, however they have been Pre-release to a select few and some of these have leaked the content of the Rule book to the rest of us. These tactics are written using these pre-release sources for the moment. When the rules are released properly I will update these tactics with any missing information or other amendments. Also see: Pre-release Warhammer 40k 8th Edition News Also see: Warhammer 40000 7th Edition Tactics What is Warhammer 40000? Warhammer 40000 is a table top wargame played with models, dice and rulers. It is set in a dark gothic version of the far future. In this future the human race has expanded to fill the galaxy, meeting several different races, most of whom want to kill them! However after this glorious expansion the human civilisation collapsed. In this game you join either the human race or one of the various alien races as humans try to rebuild society, mainly by beating everyone one else up! What is Warhammer 40000 8th edition? The first release of Warhammer 40000 in 1987 was…

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AoS Skirmish Tactics

Age of Sigmar Skirmish Rulebook Cover

In these catacombs is the Star of Asher. With it’s power we will be able to bring many great victories to our cause! But beware! these catacombs are defended. What is more the tunnels will be to tight for us to keep in formation. It will be every man for himself! So now let adventure forward and create such acts of heroism that our story will be told for a thousand years! Skirmish is an add-on rulebook released by Games Workshop. It is designed with Age of Sigmar at the small end. Instead of moving units of warriors around the table, each model is it’s own character. With each game in a campaign you can earn renown points. These points can be used to add models to your company, or used to improve your existing characters. In a way the Skirmish rules fill in the gap from paying full role playing games like Dungeons and Dragons where each player plays a single character ( and you need a Dungeon Master to tell the story) and a full blown table top battle like Age of Sigmar where each player has a full army. With Age of Sigmar Skirmish each player only…

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Free Age of Sigmar Army builder online

Do you want to build an army list for Age of Sigmar games quickly, easily, and freely? Well you can! Over on the Warhammer Community site. The army builder allows you to build a Matched Play army or a wound count balanced army list. One item of note is that you are able to select the General’s hand book or the General Handbook 2. Now I do  not know of a second General’s Handbook, so there may be another publication on the way! How to use the Warhammer Community Army Builder The army builder is easy to use. Select the version of General’s Handbook you are using Select the Grand Alliance you are wanting to build Select a faction and Alliance that you want to start with. You ca re-visit this section later if you want to have units in your army from several factions! Notice that the headings on the next line suggest the maximum number of units you can have for each section (after the slash) and the number of units you have added to your list (before the slash) For each of the sections click on the ‘Add Units’ button. There will be a number on the…

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Warhammer 40000 8th Edition nearly here!

Warhammer 40k 8th edition Dark Imperium Rookbook

The much anticipated new 8th edition of Warhammer 40000 rules are about to be released. some have managed to get copies early and there are videos on YouTube showing the box set, main rules, and additional Index Books (army codexes). At is stands, the new rules look to be everything that Games Workshop have promised. The basic rules are going to be free. This will help new players get in to the game with the fewest obstacles. For more advanced players there will be an advanced rule book and ‘index’ books with the unit by unit rules for existing models. As I write the new box set ( which includes the advanced rules), the Advanced Rule Book and the Index books have been made available for pre-order. Following a moth or two of solid marketing I expect that early orders for these items will be strong and if you want to ensure that you get them on release day, or soon after ( if you are mail ordering), then I highly recommend that you place an advanced order. You can order the new box set and rule books through your local Games Workshop store, or through the Games Workshop website,…

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Loads More WH40k Pre-release Updates

Games Workshop Community Pages have not been holding back with Pre-release drip feed updates on the new Warhammer 40k version. In the last few weeks we have had updates about all the different turn phases, and so far, I like what I see! Since my last article on the new Warhammer 40k release we have had articles on the shooting phase; assault phase, vehicles and monsters, moral and break tests, amongst others.  Now we are getting updates about how GW see the new rules affecting the different existing armies starting with the armies that are seen to benefit most from the new rules. Shooting Phase After the Movement and Psychic phase article was released the next article covered shooting. On the expectation that these articles are released in some semblance of order, I expect that there will be a separate psychic phase after themovement phase and it will not be handled in a command phase like Age of Sigma (boo!). The shooting phase has changed a bit moving closer to what we see in Age of Sigma. The main feature is that the members of a unit can choose different targets.  This means that heavy weapons will be more useful…

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AoS Order Aelf Highborn Prince and Noble Tactics

Age of Sigmar Aelf Highborn Dragon Prince on foot

Princes and Nobles are the leaders of the Highborn and other noble factions of the Elf / Aelf armies. in this section we will have a look at the Highborn Princes, Draconis Dragon Nobles, and several named Aelf heroes. Why do we need a Hero? In Age of Sigmar games you do not need to have a leader leading your army. However Heroes are the best fighters, have special/magic items that are better at killing your foe, and usually have Command Abilities that are better that the standard Inspiring Presence command ability. Draconis and Highborn in one article? Yes, this is a house rule around our way. The different Highborn factions are too small so we treat Highborn and Draconis as the same keyword and interchangeable. After a bit of play testing this seems to work well. If you want to take on the same house rule , great! otherwise ignore any tactics that assume that this is the case. Aelf High Elf Prince on Griffon Tactics If you have the Warhammer Fantasy Battles 8th edition box set ( Islands of Blood ), or the Spire of Dawn box set then you will have a lf Prince on Griffon. The…

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