Time to get back to the keyboard and update the some strategy and tactic pages. This week I have been updating the Imperial Guard Heavy Support Tactics. The Heavy Support section is where you will find all the tanks and mobile artillery options for the Imperial Guard army, so expect to find lots Guard Tank Tactics! Also see: Warhammer 40k Tank Tactics
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Having spent a good few weeks updating the Tyranid Tactics and adding new and improved Tyranid Pics on the website it is now time to update the Chaos Space Marine Tactics for the 7th Edition of Warhammer 40000. At the moment the Chaos Space Marine Pages are short of decent pics. With this in mind I have a marathon painting session in progress painting Chaos Space Marines that you will be able to see soon!
Tags: Warhammer website WH40k WH40K Chaos Marines
I have been adding images of the new Tyranid models I have added to my collection. I have also been re-shooting some of the older Tyranid pictures now that I have upgraded my camera and upgraded my photographic skills too.
Tags: Warhammer WH40k WH40K Tyranids
The Tyranid Sporocyst in a new addition to the Warhammer 40000 Tyranid army. Its rules can be found in White Dwarf weekly no. 41. You can download this from the Black Library site ( for £2.49 ) here. General Tyranid Sporocyst Tactics The Tyranid Sporocyst’s rules are not well written, leaving some big holes it the rules that you maybe able to exploit, or need to agree house rules with your opponent before battle commences. These rule holes come from the fact that the Tyranid Sporocyst is half Monstrous creature and half fortification. For example the rule for firing the weaponry is written as if the Sporocyst is a fortification with automated weapons. However the creature is listed as a Heavy Support Monstrous Creature. This means that when the rules say: “Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight” We are expecting that each weapon has a different firing arch. However as Monstrous Creature have 360 degree fire arch for all their weapons, so all the weapons should be shooting at the same target. I highly recommend that you agree with our opponent if the weapons have a fire arch…
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At last! The Tyranids have some kind of transport, or in this case a Drop-pod option. This gives the Tyranids a chance to get up the gaming table quickly! General Tyannocyte Tactics Tyrannocyte are like Drop-Pods. They come in using the Deep Strike rules, but the scatter distance is reduced to ensure that they land safely, like the Space Marine Drop Pod does. This means that you will not have to roll against the Deep-Strike mishap table. Be aware though that scattering may land you i a space where your brood or Monstrous Creature can not disembark. If you land in a confined area your cargo may be destroyed on arrival! So Tactic One – Choose your landing zone carefully! Once the Tyranid Tyrannocyte has landed and unloaded it’s cargo it’s usefulness does not stop there. Armed with 5 Tyranid shooting weapons the Tyrannocyte can move around firing at any enemy units it can sence. The firing of the weapons is not totally under your control as the Tyrannocyte uses a special ‘instinctive fire’ rule that it shares with the Tyranid Sporecyst creature. What is the best Tyranid for the Tyrannocyte to carry? This does depend on the mission, the…
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They may be some of the smallest Tyranids, and not fast either, specially as they are fast Attack choices, however good things can come in small packages. See how you can use these mini Tyranids to the best effect in the Tyranid Fast Attack Tactics section.
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There are times when you just want a quick game of Warhammer 40k, or you want to try out a new unit or army. Kill Teams are a spin on the Warhammer 40k rules that have been published to adapt the 40000 game for smaller quicker games. The Kill Team rules seem to be based on those war movies that have a small band of commandos that need to complete a mission against impossible odds. I specifically think of the ‘Dirty Dozen’ films, but the more recent ‘The Expendables’ films fit this mould too. Kill Team games are great if you want a game that should only take an hour to play, or if you want to try out a new army, or even trying out a new unit type for an army that you have been playing a while. The Kill Team Rules are found on the Games Workshop Black Library website. The rules come as an e-book If you are looking for a compatible e-book reader, I can recommend the Caliber E-book Reader for Windows computers. It’s so good I even donated some funds to the project! For Android devices the ‘ Cool Reader ‘ app works well. You…
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Games Workshop is about to release a new add-on rule ‘Spearhead’ in this months White Dwarf magazine (WD366 – June 2010). Spearhead is all about having some really crashing Tank battles! Table Size Tank battles take up a lot of space. If you think of the great tank battles of the 20th centenary (they where invented in 1914, and there have not been any this century!), you will see that the battles took place over large distances (except WW1 battles because the tanks where so slow!). Famous battles to research are: British 8th Army and Rommel in North Africa, Battle of the Bulge in Europe, The 6 day war in Israel, and Desert Storm in Iraq. With these battles in mind, you may want to double the gaming space you usually use. An 8 foot by 12 foot table may be best. Formation The Spearhead rules allows you to have an extra choice on the organization chart. This extra choice can must be made up of one of the formation types defined in the Games Workshop website Article. Also see: Games Workshops page on Spearhead. Also see: Tank Tactics.
Tags: Warhammer WH40k
In this section we will look at the Cities of Death game extension for Warhammer 40k. Setting Up With Cities of Death you get a chance to set up the scenery at the start of the game. This means that you can influence the scenery to suit your army. The Stratagems The Missions Cities of Death Tactics by Army
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In this section we will be looking at the Eldar Heavy Support choices and their tactics. General Eldar Heavy Support Tactics The light and fast Eldar troops are all well and good, but there is a need for some hitting force support too. This is where the heavy support choices come in. Support Weapon Battery Support weapon batteries are move or fire weapons. This means that you will want to set them up and not move them unless you have to. There are three weapon options, D-Cannon, Vibro Cannon and Shadow Weaver. D-Cannon The Eldar D-Cannon is possibly the most potent of the three weapon platforms, but it is limited by it’s 24″ range. You may have to sacrifice a turn or two of firing to get the battery in to position. If you have a free heavy support slot think about having two small batteries instead of one large one. This way you could move one and have the other firing in the same turn. Vibro Cannon The Eldar Vibro Cannon is a potent weapon. The more you have in a squad, the more likely you are to hit, ( 50% with one, 75% with two, 87.5% with three…
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Tags: Games Workshop WH40k WH40k Eldar