AoS Stormcast Eternals Tactics

Age of Sigmar Stormcast Eternal Lord-Celerant on Dragoth from http://taleofpainters.blogspot.co.uk/2016/07/showcase-stormcast-eternals-lord_23.html

These guys are creepy! OK so they are humanities, and all that in good in the world’s last chance, but when you read of a crazy magic user sucking the souls out of warriors to infuse bronzed effigies and bring them to life, I find it very creepy!  .. even if they are the good guys! So in games terms you are in charge with units of these humanoid living metal warriors. They tend to be above average abilities with better weapons, however you will find that you have less models on the table that other armies. This means that you will be siding quality over quantity. Also see: Lord-Celestant on Dragoth Tactics Also buy: Discount Stormcast Eternals from Wayland Games

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AoS Stormcast Eternal Lord-Celestant on Dragoth Tactics

Age of Sigmar Stormcast Eternal Lord-Celerant on Dragoth from http://taleofpainters.blogspot.co.uk/2016/07/showcase-stormcast-eternals-lord_23.html

The Lord-Celestant is a  major character in the Storm cast Eternal army. The Lord-Celestant is strong, highly skilled and well armed. With this model he rides a Dragoth. This gives him extra speed and more attacks. The Lord-Celestant on Dragoth is one of the models that are included in the Age of Sigma starter box so you can be sure that you will see a number of these models in Age of Sigma battles. This means that even if you do not play Stormcast Eternals you will need to know it’s strengths and weaknesses. So with that let’s look at… Lord-Celestant General Tactics The Lord-Celestant does not have any shooting weapons so he is best getting stuck in the fight. However without support your Lord-Celestant will be easy pray for any sizeable mob of enemy. This means that you will need to use him in coordination with other units. This is specially true if your Lord-Celestant is your general. This is because your Generals Abilities have a range limit and if he is out on his own then he will be less effective. Also be aware that the Lord-Celestant’s weapon has a big effect on the best way to use…

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AoS Chaos Warhound Tactics

Age of Sigmar Chaos Warhounds

Chaos Warhounds are an often overlooked simple but very effective unit. As dawn rose we faced the black armour shield wall of the Chaos Warriors. We expected them to march straight towards us at which point we would  spring the trap and wipe them out. However just as they moved off a great howling came from behind the chaos lines and packs of black snarling hounds leaped through the lines towards us. Whith a shout of dispair our general realized that the hounds would spring the trap early and block the route of our cavelry to come to our aid. With that the Chaos Warroirs crashed in to our lines. Withiout support we where out numbered and out classed. The luck ones turned and fled the field, many where not so lucky. General Warhound Tactics The main strength of the warhounds is their speed. Moving at 10″ a turn and run 6“ and not D6“ With this speed they can keep up with cavelry units and drive a wedge between enemy units which makes for move bit sized targets for your other units. Remember that enemy units can not come closer than 3“ except when assaulting. Warhound Weapons This is…

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AoS Orc Ironjawz Orruk Ardboys Tactics

Warhammer AoS Orruk Ardboys / Bloack Orc weapon types

Ardboys are bigger tougher Orc that instead of leading their own mobs. These Ardboys mobs are usually hard enough to deal with any opposing elite units. If you wondered where the 8th edition Black Orcs went in Age of Sigmar, well you have found them! General Orruk Ardboys Tactics You may notice that Ardboys move an inch a turn less than Orruk Boys. This should mean that the Orruk boys get in to combat first. This is good. It means that the Orruk boys will act as a natural shield holding back the enemy rank and file troops while your Ardboys seek out bigger targets. Orruk Ardboys have 2 wounds an extra point of bravery and a 4+ save from the extra armour the Ardboys wear. Also see: Orruk Black Orc Big Boss Tactics Also see: Orruk and Arra Boys Tactics Also buy: Irongawz Orruk Ardboys from Wayland Games Orruk Ardboys Weapons Orruk Ardboys get a wider weapon choice than the first Black Orc warscroll offered. If you have not built your models yet have a look at the different 3weapon choices and think about how they match your style of play. None of the weapon options are massively better…

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AoS Orruk and Arrer Boyz Tactics

Age of Sigmar Orruk Orc Boys including boss, banner and drummer

Ere’ we go boyz! There’s the the pointy eared gits. Let’s run ‘um off and show’um who’s boss! A mob of boys gathered around. Orc Boyz are the rank and file troop unit for a Orruk army.  Orc Boyz come armed with a choppa (hatchet) and shield, two choppas, or a ‘Pigstikka’  spear and shield. If you have the old Orruk page with out the graphics, update your app. The new page also allows Orruk Arrer Boyz in the same unit. Orc Boyz are rough and tough, but with a quite average bravery score. To improve on this keep them in larger groups so that they will benefit from the +1 bravery every 10 models in a unit rule found in the main rules. Mobs of 20 to 40 are common. Orruk Boyz Weapons The main weapon of the Orc Boyz is the Choppa. This is a basic weapon so you only get one attack per Orc, you do get a +1 rend per hit though. If you arm your Orc Boyz with 2 choppas then you can re-roll 1’s to hit. Orcs normally hit on 4+. The re-rolls move the chance of hitting from 50% to 58.333%. This may…

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AoS Chaos Daemon Tzeentch Lord of Change

The Tzeentch Lord of Change is the post potent of the Tzeentch Daemon Lords. However the Lord of Change skills is not in close combat, but through the the manipulation of magic. Tzeentch Lord of Change General Tactics The Lord of Change makes for a natural general if you are fielding a Tzeentch army. His command ability ‘Beacon of Sorcery’ means that Tzeentch Daemon Wizards in the area ( including himself) can cast and dispel spells easier with a +1 bonus. This bonus can be used in conjunction with other bonuses like familiars and Arcane Ruins. Think about this for a moment. Spell casting on 2d6 means that the lowest roll is 2, plus 1 for a familiar,  plus 1 for arcane ruins, plus 1 for the Lord of Change’s skills, means that the Tzeentch wizards will automatically pass difficulty 5 spells and difficulty 10 spells will pass most of the time. The Lord of Change can fly too. This gives him a 10″ move. You can use this range to cast the Lord of Change’s influences where it is needed most, and gives him a good chance to run away if he is threatened by larger forces. Tzeentch Lord…

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AoS Chaos Everchosen Archaon on Dorghar

AoS Chaos Everchosen Archaon on Dorghar

Also buy: Discount Archeon Models from Wayland Games “It was hidiouse! Truely hidiouse! Out of the darken clouds this creature if true evil dived down apon us, and riding this hell creature named Dorghar was Archaeon himself! Archaeon did not waver, he struck for the General and his retenue. A roar rippled through the Chaos ranks, and the Chaos Heroes where energised with an unholy fevor. Even befor the cry had died down Archaeon was smashing though the Silver Helms ranks. There was an Archmage on a Dragon. We thougt that it would be more than a match for Archaeon, but with a swipe of his sword the dragon’s head was lost, and with a snap of jaws Droghar took the mage. I swear Draghars head glowed! I’m just glad Archaeon is on our side! Now pass that meade.” General Tactics for Archaeon Archaon’s warscroll comes with half s page of special rules. My top tip is to make sure that you know them all. The best way to do this is to set up a few models and roll the dice to see what happens! Archaon and Dorghar’s Weapons and Armour Archaon only has 1 weapon, The Slayer ok…

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AoS Soul Grinder Tactics

Warhammer Chaos Daemon Soul Grinder found in WH40k, 8th ed, and Age of Sigmar

AoS Soul Grinder Tactics The AoS Soul Grinder is a model that was created for the Warhammer 40k Chaos Daemon army but has been imported in to the Warhammer 8th edition and Age of Sigmar games. The Soul Grinder is quite a monster. It has 16 wounds, a bravery score of 10 and an arsenal of missile and melee weapons. It is fast too. Unwounded the Soul Grinder can move 12″ plus the usual D6 inch run if you want to too. On top of this the Soul Grinder gets a special rule with one of it’s melee weapons you get a 1 in 6 chance to cause 6 mortal wounds to a Hero or Monster that you are in close combat with. You will want to be sure that fielding the Soul Grinder will not disrupt the balance of the game. It’s one thing to use a powerful model to win a battle, but if the games are too one sided you will find that no one will want to play with you! So what is the best roll for the Soul Grinder? Well it looks like an army in one model. There is a lot to be said…

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AoS Gargant Tactics

Age of Sigmar Giant Gargant

How to use Gargants in Age of Sigmar Games Gargants or ‘Aleguzzlers’ are Giants. All giants are monsters too. Gargants appear in several armies so if you play Chaos, Orcs, Ogors, then they can be a flexible addition to your model collection. Chaos Gargants do not have the ‘Chaos’ keyword, however it is quite reasonable to have a Chaos Gargant as part of a Chaos army. Gargants are monsters but they are not invulnerable. Like most monsters they start dropping in speed and hitting power as they take on wounds. You only have to take.2 wounds before the giant starts slowing down. Also buy: Discount AoS Giants from Wayland Games Special Rule – Drunken Swagger I am glad to see that the unstable nature of giants has made the transition from Warhammer 8th edition to Age of Sigmar. In AoS this is captured in the ‘Drunken ‘Swagger’ special rule. Basically on the roll of a double when charging the giant falls over. This could potentially squash friendly units near by. The cure fir this is to give the giant a wide birth before you let them charge in! Special Rule – Stuff’Em In Me Bag This is a great rule…

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AoS Herald of Tzeentch Tactics

Warhammer AoS Tzeench Herald on Burning Chariot

General AoS Herald of Tzeentch Tactics Azan the Arcane and Herald of Tzeentch gazed over the green skin horde menacingly. “You will know the power of Tzeentch today and kneel before your new god!” With that Azan bellowed his incantation and a host of Tzeentch daemons materialised in response to his call! The Herald of Tzeentch is a Daemon, Hero, Wizard. He has access to the two basic spells and his own ‘Blue Fire of Tzeentch’ too.His close combat skills are not great, but he does get a shooting attack using ‘Magical Flames’. The other main feature is that the Herald of Tzeentch is riding a Disc of Tzeentch. This means that he has great speed and the fly special rule. This in turn means that you can zip him around the gaming table offering magical support where ever you need it. The Herald of Tzeentch Model Games Workshop have recently recreated the Herald of Tzeentch model, and I have to say that they have done an excellent job! The detail of the new model is stunning and makes for a worthy figure head for a daemon army. When building the model there are areas that are visible but hard…

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