The King is Dead! Long Live the King! Yes, Games Workshop have pulled the plug on Warhammer 8th Edition as we know it. In it’s place comes the much more simplified Warhammer Age Of Sigmar. What is more, to kick off this new war game Games Workshop are giving the first edition of the rules away free! And what if you do not like the new rules? Well the 8th edition of Warhammer Fantasy still exists, and you can still get the rule books and army books from independent stockists. However the old rules will not be available forever so if this is what you want to do, stock up on the army books and cards now while they are still available. > Also buy: 8th Edition Warhammer Rules from Wayland Games So what’s happening here? As for this site the Warhammer Fantasy web pages will still be up for a while yet, but the updates on those pages will be slowing down. In the meantime I will be adding Warhammer age of Sigmar Tactics on the website too, just as fast as I get to grips with the new rules!
Tags: Age Of Sigmar Fantasy News Warhammer
Lords are the biggest and mightiest characters that you can have in your Orc an Goblin army. Your choices of Lord will often set the theme for the whole army. Be careful not to spend too many points on your Lord. For a truly all conquering army you will need good sized units to back them up. This is amplified in smaller games of 2000 point and less. Orc and Goblin Lord Special Characters In the Orc and Goblin Army you have the option to take a named Lord to lead your army. Named Lords normally come with a number of extra rules to give them extra thump in the battle field. Be careful when you think about taking a named Lord. They come at a higher points cost to cover the special rules, but if you do not use the special rules during the game, then the points have gone to waste. Gorbad IronClaw Gorbad has the best stat’s line of any of the Orc war bosses but he does come with one major flaw. The main bonus that Gorbad has is his high leadership. Orc and specially goblins have a low leadership score. This means that placing Gorbad…
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In this section we will have a look at the trick tips and tactics for the Warhammer Fantasy Orc and Goblin armies. These tactics are based on the 2011 army rule book. The 2011 Orc and Goblin Army Book has been updated for the Warhammer 8th Edition Fantasy rule book. If you want to play Orcs or Goblins armies you will need a copy of this army book as well as the main rule book. These pages are written with the expectation that you have the Orc and Goblin Army book and the main Warhammer Fantasy 8th Edition rule book to hand. Why Play Warhammer Orcs and Goblins? The Orcs and Goblin army is a fun army to play, but more that this is that you actually three armies for the price of one. These are an Orc only army, a Goblin only army, and an army that comprises of a mix of the two. And all three of these armies have a different style of play. Playing a Warhammer Orc only Army Orcs are big and brutal. This means that fielding an army purely of Orcs means that you will end up with a few squads of quite heavy…
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Tags: Fantasy Orcs Games Workshop
Warhammer Fantasy Skaven Tactics In this section we will look at the Skaven Warhammer Fantasy army and the Skaven tactics. The Skaven are the rat people of the underworld. What they loose in size, they more that make up in numbers, and formidable warpstone weapons. To get the most out of these pages you will need to have, or have access to the Warhammer Fantasy 8th Edition Rule Book, and the 2009 Skaven Army Book. General Skaven Tactics The Skaven tactics are about quantity over quality. When you face enemies like the high elves you will see that you will have many more models on the table, however you will also see that the stats lines of your opponents are greater than the Skaven ones. The fact that the Skaven army is a swarm army, you will expect that a number of your models will be lost during the game. This means that you will need to focus on the outcome of the game and not get too attached to individual models. The usual Skaven tactics is to swarm your appoint with numbers. This does not mean that this is the only tactic open to you. The Skaven army has some big weapons…
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Tags: Fantasy FB Skaven Warhammer
As with most armies, the rare units are where the weird and wonderful options are. In thi section we will have a look at the Dwarf Rare unit choices and the the Dwarf Rare unit tactics Dwarf Organ Gun Didma rubbed the rune of firing extra hard for luck. He had every faith in old bessy, but the extra luck would not go amiss. Landing the four barrels he looked over at Binma who had been keeping an eye on the battlefield for the best targets. “She’s all yours. Time to do pay back those green skins for the insulting graffiti drawn on burks passage”. Binma humphed and swang Bessy to face the Goblins charging across the grand hall. BANG. Dwarf Organ Guns are great because you do not add the artillery dice to the range. This means that they are much more accurate. You opponents will know that the organ gun needs to be avoided. This will mean that they will set up over 24″ away and try and slip around the organ gun to assault your forces. You can use this trait to your advantage. Remember, whenever you can predict your opponent’s moves, you can create a tactic…
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Dwarf Hammerer Tactics Dwarfs are tough, but these guys are tough in comparison to the other Dwarfs. That means that they are very tough! Dwarf Cannon Tactics Dwarf Cannons by default are standard cannons, and follow the cannon rules found in the main rule book. Dwarf Cannons can be ‘upgraded’ with the use of runes. Because of the law of runes means that no two cannons have the same upgrades, it may be best to create some markers that you can place next to the cannons to remind yourself what upgrades you have given to which cannons. It will also assure your opponent that you are not switching upgrades part way through the battle. Dwarf Bolt Thrower Tactics Cannons are the popular choices as war machines, however their are other choices available, and the Dwarf Bolt Thrower is one of these. Dwarf Miner Tactics Dwarf miners have two main strengths, they have two handed weapons, and they have the ‘Underground Advance’ special rule. Together these abilities make miners great war machine hunters. Do be warned that your opponents will get wise to the Miners sneaky attacks quickly and leave some units to guard the war machines. Dwarf Ironbreaker Tactics Ironbreakers…
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You can not win Warhammer Fantasy battles with heroes alone. A hero need the backup of loyal troops to win the battle. In this section we will have a look at the Dwarf Core units and the Dwarf Core unit tactics. Dwarf Warriors The Dwarf Warriors are the hand to hand fighters in the Dwarf army. You will need a good line of warriors to take the brunt of any enemy charge. Dwarf Quarrellers Dwarf Quarrellers are crossbow welding dwarfs. On the whole they are surpassed by the Dwarf Thunderers. Dwarf Thunderers Dwarf Thunderers are armed with handguns, and they are good with them. So good in fact that many Dwarf players use them as the core of their tactics. The Dwarf Thunderers have stand and shoot muskets. This means that they will perform the best if this can be set up in a position with a good like of sight. It will also aid your cause of the are near an objective that your opponent will be moving towards. Dwarf Rangers
In addition to the Lords Dwarf heroes are a good way to bolster the army. Be careful not to over spend points on your heroes, you will need plenty of points for your core troops. Thane If you can not afford the points for a Dwarf Lord, or you have filled all your Lord slots, then the Dwarf Thane is a good option. Runesmith Master Engineer Dragon Slayer
Tags: Fantasy Fantasy Dwarfs Games Workshop
The Dwarf Lords are the most battle hardened of the Dwarfs. Dwarf Lords can also have the most magic items. In this section we will have a look at the Dwarf Lords and the Warhammer Dwarf Lord Tactics. As armies go there are not many Dwark Lord choices. Only 3. The Dwarf lord, The Runelord, and the Daemon Slayer. There are no named lords to choose from. This means that both you and most of your opponents will be very familiar with the choices. The options that you have to mix it up to allow for some surprises is the magic items. Dwarf Lords have access to quite an array of magic items as these are mondaine items with a combitation of up to three runes. As there are a number of runes to choose from, your opponent will not know what they are facing until the first blow lands. As the magic runes are your only chance for a surprise, you may want to earmark extra points to pay for these runes. This is contrary to my usual advice of being cautious about spending too many points on your Lords. Dwarf Lord Dwarfs Lords are good options an your…
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Tags: Fantasy Fantasy Dwarfs Games Workshop
Dwarfs are the miners of the Warhammer underworld. They are tough, stubborn, and have no magic. In This Section we will be looking at the Fantasy Dwarf army and their tactics. In many ways the Dwarf army is a good choice for beginners. Their uncomplicated tactics make it easy for beginners to the game. In this section we will have a look at the Warhammer Fantasy Dwarf Tactics that cover the whole army. General Dwarf Tactics The Dwarf army has a few well used tactics. Be aware that although these tactics are effective, your opponent will be expecting them. Slow Dwarfs are slower than most armies. This means that you will not be able to rush around the table. You will need to get to enemy to come to you. Dwarfs are slow, but they are purposeful. Dwarfs are never march blocked. This means when the forces get bunched up, the dwarfs may end up being faster than other armies! Runes, Not Magic Dwarfs do not have magic in the normal way. This means that you will not have a magic phase. What Warhammer Dwarfs do get instead are Runes. These are magical markings that can be engraved on weapons,…
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Tags: Fantasy Fantasy Dwarfs Games Workshop