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Wh40k Update News – Phychic Powers!

Soul Steal Spell

Games Workshop have released details of the new Warhammer 40k psychic phase, and as expected they are looking a lot like Age of Sigmar psychic rules : https://www.warhammer-community.com/2017/04/28/new-warhammer-40000-psychic-phase/ The similarities to Age of Sigmar magic are: A set number of psychic castings per model 2D6 to cast Everyone knows one or two basic psychic powers, probably plus a signature psychic power. What we don’t know is if there will be a psychic phase, or if the psychic phase will be rolled in to  a command phase like Age of Sigmar. Personally I think that the Age of Sigmar combined command and psychic phase is working very well and I hope that this has been brought over to the new WH40k! Smite is Right! Smite is the power that all the psykers will know, and it does look like Arcane Bolt with 18″ range and an extra kick if you roll 10+. It is probable that 18″ will be the standard distance for psychic powers and dispels / deny the witch. If 18″ is the standard distance then it will be awfully close. Standard weapons range is 24″ and I don’t see that changing. Also 18″ is on the edge of…

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AoS Destruction Ogor Gutbusters

Age of Sigmar Destruction Gutbuster Ogors

Ogor Gutbusters are not subtle. Coming from the frozen waste lands where only the biggest and toughest survive, Ogors Gutbusters come to grab supplies and smash and bash anything and everything that gets in their way! If you like to fight battles with monster creatures that win battles using brute force, then an Ogor Gutbusters army could be your thing! Also see; AoS Destruction Ogor Beastclaw Raiders Tactics Also buy: Discount Ogors from Element Games In 8th edition Warhammer Fantasy the Gutbusters where the Ogor Kingdom army. From a gamers point of view one great advantage of building a Ogor army is that you do not need many models to make a good sized force. It only takes 3 models to make a unit. Sure a unit of 12 works better, but compared to a unit of 30+ Orruks, that is still much easier to collect, carry and paint! Ogor Gutbuster Butcher Tactics Butchers are the wizards of the Ogor army. However that is not to say that Butchers are useless in a fight. Far from it! The Butchers are only slightly behind the Ogors Brute Tactics In the Age of Sigmar Destruction Gutbuster Ogors army, Ogors Brutes are the…

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WH40k Update Official News Released

Warhammer 40k Dark Vengeance Box set

We all know that it is time for Warhammer 40000 to be updated. It has been 3 years since the 7th edition came out and that was a fix release from the 6th edition that came out a year earlier! Don’t get me wrong, the 7th edition of 40k has been very popular. The addition of objectives forced gun-line armies out from their barricades and give assault based armies an even chance. The move away from Standard formation armies to factions and themed armies has added co;our to the game too. However to keep the game fresh the rules need to change and grow from time to time, and basically the time is right! Here is the latest post on the changes due in the next version: Warhammer 40,000 News from AdeptiCon From the post I suspect / expect that Games Workshop will be taking some of the best bits of Age of Sigmar and bringing them back in to Warhammer 40,000. The first on the list was the recognition that the Generals Handbook and the ‘3 ways to play’ have been a great success in Age of Sigmar. I do have to echo this recognition too. The simple free…

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WH40k (7th Ed) Imperial Agents Tactics 

Over the years Games Workshop have created a number of auxiliary Imperial Forces that are not quite big enough to warrant their own Codex, but are too fun to play to drop completely. These include The Sisters of Battle, Assassins, The Legion of the Dammed, and Inquisition, amongst others. Recently Games Workshop have done the right thing by bringing all these factions in to one Codex, Codex: Imperial Agents. If you have been collecting Warhammer models for a while, or you have one of the boxed games that have these units in, you will want this updated Codex with the latest rules and updates. Imperial Agents General Tactics The Imperial Agents are not designed as a stand alone army. This does not mean that you cannot use them on their own. It’s just how they are designed, so let’s have a look at this first. Imperial Agent Factions Cult Mechanicus: Mechanics with optional labotomised heavy weapons. Aeronautical Imperialis: Fire power on the wing and good for fast troop transportation too. Adeptus Astra Telepathica: Imperial Psykers that come singularly or as brotherhood of psychers. Adepta Sororitas: Guard in Power Armour, or low point Marines? Make of them what you will. They…

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WH40k Chaos Space Marine Black Legion Tactics

If you have been playing Chaos Space Marines for a while and you are looking to add a bit more character to your army then you may be interested in the Black Legion Black Legion Codex Supplement that adds extra rules for the Chaos Space Marines that follow Abaddon the Despoiler and the Sons of Horus (a Chaos Space Marine army and not some Heavy Metal pop group!). The rule for the Black Legion come from the Codex Supplement: Black Legion. You can buy this from the Black Libaray to download, or from online stores like Element Games. You will need the full Codex Space Marines to use this supplement, so make sure you have a copy of that first, or easy access to a copy! What’s in the Codex Supplement? In the Black Legion supplement you get : Black Legion special rules. Chaos Space Marine Artifacts for the Black Legion. Black Legion Warlord Traits 7 Black Legion formations 8 Black Legion themed Missions Black Legion Tactical Objectives Chaos Artifacts of the Black Legion The Black Legion supplement comes with rules and points for 6 Black Legion artifacts. You do not need to limit yourself to these artifacts if you…

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Great 4 Handed game highlights armies strengths and weaknesess

On Saturday we had a great game of Warhammer with 2 Chaos forces ( Chaos Space Marine and Daemons of Tzeentch) face 2 forces of Order (Using AoS) armies of Space Marines and Tau. Richard and I had a quick pre-game match to get use to our new armies. Ghks was the first time I have played Chaos Daemons in 40k so I was flipping back and forth through the Codex getting use to the Daemon Special Rules. Richard also got to grips with the raft of new weapons availible to the Tau since the last Codex. In the afternoon Lee and Mark arrived for the main battle royal. Lee brought Space Marines with him and Mark had Chaos Space Marines. This is what Richard had suggested would be the case so no big surprises there. As Richard and Lee where long time 40k comrades and because it made a better match to the background fluff Richard and Lee teamed up as the forces of order against Mark and I who where the new comers championing  the forces of Chaos. My first surprise was when I saw the army that Mark brought. As we where playing 1000 points per player…

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AoS Destruction Moonclan Grot Warboss

The Moonclan Grot Warboss is the meanest nastiest Grot around.  The thing is is that a mean nasty Grot still dosent amount to much. Grot Warbosses work best when backing up and surrounded by thier grot underlings. Grot Warboss Weapons The Grot Warboss is not the strongest fighter. He does have a few weapon options. Of all the options I would rscommend the Moon Prodder. This is the weapon that Skarsnik, Warlord of the Eight Peaks had. If you have the Night Goblins from the ‘Battle for Skulls Pass’ box set then the Night Goblin Warboss in that set was supposed to be Skarsnik, however the Squig on that model is far too small to be called a ‘Great Cave Squig’. So here is a ‘house rules’: Some Moonclan Warbosses have a Moon-prodder and junior squig. Melee Weapons Range Attacks To Hit To Wound Rend Damage Junior Squig 1″ 2 4 3 -1 1 Junior Squig Abilities: Junior Squigs have no special abilities. Grot Warboss Abilities The Grot Warboss comes wih a special rule that adds an extra chance of survivability. Dead Tricksy The ability of Grot Warbosses to dodge blows, or to place another grot in the way is…

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AoS Order Free Peoples Freeguild General

The Freeguild General is a natural General to choose if you are fielding a Free Peoples army. He comes either on foot or on horse and can be armed in a number of ways. In the Warhammer Fantasy Battles game the Freeguild models made up the Empire army. If you have, or can get hold of some Warhammer Empire models then you will have the core of a Freeguild army. The first point at note is that the Freeguild General comes either on horse or on foot and the two play quite differently. General Freeguild General on Foot Tactic The Freeguild General on foot was the Battle Standard Bearer in the 8th edition Warhammer Fantasy Battles. The Freeguild General on foot is a great general to have supporting your rank and file units. He can be armed with a great weapon that will aid the troops if you are faced with a monstrous creature. The Freeguild General’s Command ability will be useful keeping the rank and file troopers in order. Another option is to arm the General on foot with a sword and war banner. This improves the battleshock rolls for all Free peoples units in 24″ range. 24″ is…

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AoS Orruk Black Orc Big Boss Tactics

Age of Sigmar Orruk Black Orc Big Boss

In Age of Sigmar Black Orcs are called Ironjawz. so Really this model should be the Ironjawz Big Boss, but as hew was left out of the Ironjawz army book we will keep to how he is known in the Age of Sigmar App, the call him the Black Orc Big Boss. Black Orcs and Ironjaws are bigger tougher cousins of the regular Orruks. Also they tend to have better weapons and armour. The Black Orc Big Boss is the biggest and badest of the mob that earned respect and following by beating up anyone that argued with him! Also see: AoS Orruk Ironjaws Tactics General Black Orc Big Boss Tactics There is nothing subtle about the Black Orc Big Boss. He is designed to get stuck in to the close combat wielding his Deff Choppa and lobbing of heads left right and centre. The Black Orc Big Boss can make a very acceptable general. If you do have him as your general then he works best in mob or two of Black Orcs and Ironjaws. However there are usually better options available as an Orruk General, so the main role for the Black Orc Boss is as a secondary…

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AoS Order Aelf Shadowblades Assassin

A Games Workshop Mordheim model posing as a AoS Aelf Shadowblades Assassin

As the Daemon Prince swooped down on the Aelf Spearmen. Raising his mighty axe the Daemon Prince was surprised by a black cloaked Shadowblades Assassin leaping out and slashing him half a dozen times. “Oooh, they sting like paper cuts! “. But what the Daemon Prince really didn’t see coming was the black poison on the blade that would be his downfall. Assassins are delicate tools that need careful use and handling. The Aelf Shadowblades assassin are an example of this.  Used correctly they can strike down your opponents warlord and win the game, used with a heavy hand and they will be swept aside without a second thought. General Shadowblades Assassin Tactics With your assassin you will need to pick your target before the game starts, as you set up your units. This is because you need to pick which unit you are going to add your assassin to. It also helps if you are setting up your units second. Once you have picked your target you can place your assassin in a unit that will get him there. Remember that you do not have to place the model on the table, just mark down which unit he is…

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