The Codex releases are coming out thick and fast for Warhammer 40k 8th edition from Games Workshop. In this Codex we are expecting new rules for the Imperial Guard regiments. It is expected that the different regiments of renown are getting special rules. This will add colour and diversity to the Guard army. Notes about the Catachan and Mordian armies have been added to the Community website’s already. Other regiments will have notes posted during the week.
Games Workshop Community Pages have not been holding back with Pre-release drip feed updates on the new Warhammer 40k version. In the last few weeks we have had updates about all the different turn phases, and so far, I like what I see!
Since my last article on the new Warhammer 40k release we have had articles on the shooting phase; assault phase, vehicles and monsters, moral and break tests, amongst others. Now we are getting updates about how GW see the new rules affecting the different existing armies starting with the armies that are seen to benefit most from the new rules.
After the Movement and Psychic phase article was released the next article covered shooting. On the expectation that these articles are released in some semblance of order, I expect that there will be a separate psychic phase after themovement phase and it will not be handled in a command phase like Age of Sigma (boo!).
The shooting phase has changed a bit moving closer to what we see in Age of Sigma. The main feature is that the members of a unit can choose different targets. This means that heavy weapons will be more useful in a tactical squad, but also squad members with basic weapons can take on different targets too. If you take out all the members of one unit and some squad members have not shot yet then the remaining squad members can take a different target.
Unit profile will have a ‘to hit’ ballistic skill. This will give you a score that you will have to beat to hit your target. This score looks like it will be modified by terrain, night fighting, or smoke.
Cover saves look like they are charging too. At the moment it is often not worth placing your Space Marines in buildings as their 3+ armour save is better than the 4+ building cover save. It looks like in future cover saves will be a modifier that improves your save roll in the opposite way to weapon rend scores reduce the save roll target.
Assault / Fight Phase
The talk of unit activation makes me think that the fight phase will be more like the AoS combat phase. The note that charging units will go first is ambiguous though. In AoS units only charge in the controlling players turn, so only one unit is guaranteed to hit first in the combat phase. I suspect more details about this will be released eventually!
I will be keeping an eye on the release news and report back here with any insights gleaned from the community pages!
Games Workshop have released details of the new Warhammer 40k psychic phase, and as expected they are looking a lot like Age of Sigmar psychic rules :
The similarities to Age of Sigmar magic are:
- A set number of psychic castings per model
- 2D6 to cast
- Everyone knows one or two basic psychic powers, probably plus a signature psychic power.
What we don’t know is if there will be a psychic phase, or if the psychic phase will be rolled in to a command phase like Age of Sigmar. Personally I think that the Age of Sigmar combined command and psychic phase is working very well and I hope that this has been brought over to the new WH40k!
Smite is Right!
Smite is the power that all the psykers will know, and it does look like Arcane Bolt with 18″ range and an extra kick if you roll 10+. It is probable that 18″ will be the standard distance for psychic powers and dispels / deny the witch. If 18″ is the standard distance then it will be awfully close. Standard weapons range is 24″ and I don’t see that changing. Also 18″ is on the edge of assault range. I suspect a 24″ range on psychic powers would work better.
There is mention of perils of the warp, but no mention of how you peril. I am thinking of a double 1 roll, but we will have to wait and see!
We all know that it is time for Warhammer 40000 to be updated. It has been 3 years since the 7th edition came out and that was a fix release from the 6th edition that came out a year earlier!
Don’t get me wrong, the 7th edition of 40k has been very popular. The addition of objectives forced gun-line armies out from their barricades and give assault based armies an even chance. The move away from Standard formation armies to factions and themed armies has added co;our to the game too.
However to keep the game fresh the rules need to change and grow from time to time, and basically the time is right!
Here is the latest post on the changes due in the next version:
From the post I suspect / expect that Games Workshop will be taking some of the best bits of Age of Sigmar and bringing them back in to Warhammer 40,000.
The first on the list was the recognition that the Generals Handbook and the ‘3 ways to play’ have been a great success in Age of Sigmar. I do have to echo this recognition too. The simple free play version of Age of Sigmar makes it very easy for new players or occasional players who have a handful of nice looking models to get in to gaming with little effort and no extra cash expenditure. This has had the effect of drawing new players in to the game. Some of these new gamers will stick with the game and become more competition later. Warhammer 40000 has had less difficulty drawing new players, however a lower entry point will be a bonus to adding new blood to the game.
Another success from Age of Sigmar that seems to be coming to 40k is the war scroll idea, where all the points and rules for a unit can be found on one page (weapon special abilities, movement rates, etc). This is not massively new to 40k, the newest codexes have been redesigned so that upgrade points costs are on the fact sheets instead of having to search two section at the same time while building your army lists (upgrade options in one section, points costs for the upgrades elsewhere). From the GW post it looks like any unit special rules will be joining them on the unit fact sheet. This should slim down or remove the Special Rules section of the rule book, and thereby halving the rulebook size!
Moral check changes where mentioned in the Games Workshop post too. These proposed rules look exactly like the Age of Sigmar Moral tests. I didn’t think that there was anything up with the current Moral tests, but one system that covers both games will make it easier if you are swapping from one genre to the other!
All told, I suspect that the new rules are being heavily play tested in GW towers, and any rumoured changes still have time to change again, however this is one player who is waiting for the new release with expectation!
- Also buy: Discount 7th edition Warhammer 40k box sets from Element Games (while stocks last!)
I have been tweaking the website design recently as it seems that most of you ( 60% ) are using smart phones to read these pages. The improvements you may notice is that the search result images are now under the headlines so that the results fit better on these smaller screens. The right column content still drops under the main content so you can access the search features and menus. All these changes have been tested on larger screens so that the 39% of you using desktops and 1% using tables still get a great looking site!
Age of Sigmar General’s Handbook Pre-Release Overview
So Age of Sigmar has been out for about a year now and here comes the rule book and the first army book.
The Age of Sigmar rule book is to be called “The Generals Handbook”, and advanced copies can be sewn at your local Games Workshop shop. They are available for pre-order in shops and mail order suppliers like Wayland Games. The Black Library also has a ‘sample’ e-book that you can download. The sample is mainly the introduction that explains what Games Workshop are trying to achieve.
Just a note about the sample download. It comes as a eBook EPL v3 file. On most of the ebook readers that I tried on my Android device the background images for the page texture was displayed separately from the text, even on eReaders that say they read v3 files. However, after some searching I found that the ‘Kobo’ eReader did render the pages properly. You need to click on the menu item and import the documents on the device. It is worth the effort though. Once you have the sample properly rendered it does look as good as the printed publications Games Workshop release. I suspect that the final downloaded General’s Hanbdook will need the same treatment.
> Also buy: Discount General’s Handbook from Wayland Games
So What’s going to be in the General’s Handbook?
The key addition to the game is the touted ‘3 ways to play’. These 3 ways are casual pointless ‘Open Play’ games that are the basis for the current rules; point based ‘Matched Play’ games and there tables of units and points at the rear of the handbook; and story-line ‘Narrative’ based games where you re-create battles from history or from the Age of Sigmar books ( or any other source of inspiration) . The story-line section also covers map based games where a series battles are conducted over territories, with different territories give benefits like magic items or more forces.
> Also buy: Discount General’s Handbook from Wayland Games
Yes, Wargame Tactics has become so big that WordPress can not cope with the number of pages on the website. To fix this I have created separate menus for Warhammer 40k, 8th Edition, and Age of Sigmar. There is also a fourth main menu that holds links for other wargames and general links.
While creating the new menu structure I have had a chance to review and improve the fonts and animations that I use. I hope that the new styling will make it quicker and easier to navigate around the website both on the computer and using mobile devices.
Ok, here we go again! The 2015 release of Codex Dark Angels is out and I will be updating the Wargame Tactics Dark Angels Tactics web pages, starting with the Dark Angels HQ Tactics as these have received the most changes, including the promotion of Azrael from the HQ section to being one of the ‘Lords of War‘.
Other changes are that a number of Forations have been added to the codex. The formations are now where youcan find the Deathwin and Ravenwing armies, plus a number of other interesting formations, each with thier own special rules!
The King is Dead! Long Live the King!
Yes, Games Workshop have pulled the plug on Warhammer 8th Edition as we know it. In it’s place comes the much more simplified Warhammer Age Of Sigmar. What is more, to kick off this new war game Games Workshop are giving the first edition of the rules away free!
And what if you do not like the new rules? Well the 8th edition of Warhammer Fantasy still exists, and you can still get the rule books and army books from independent stockists. However the old rules will not be available forever so if this is what you want to do, stock up on the army books and cards now while they are still available.
> Also buy: 8th Edition Warhammer Rules from Wayland Games
So what’s happening here?
As for this site the Warhammer Fantasy web pages will still be up for a while yet, but the updates on those pages will be slowing down. In the meantime I will be adding Warhammer age of Sigmar Tactics on the website too, just as fast as I get to grips with the new rules!
Started adding framework for Warhammer Fantasy Dwarf tactics. The Warhammer Fantasy Dwarfs are slow but tough and backed up by loads of fire power. Can the Dwarfs take on the faster armies in the Warhammer game?