Category Archives: WH40k 8th Edition

Tactics for the 8th Edition of Warhammer 400000 from Games Workshop

Chaos Daemon Tactics for Warhammer 40000 8th Ed

Warhammer Chaos Lord with Wings

The Chaos Daemon army is not quite like other armies in the Warhammer 40k universe. This is because the Chaos Daemon army was designed for the Warhammer Fantasy game ( now replaced by Age of Sigmar  ) and ported across to 40k. The Chaos Daemon army plays quite differently to other 40k armies. This is mainly due to the numerous special rules. The addition of these rules also make the army difficult to play. I would suggest that the Daemon army is not a good one for beginners, but a great one for advanced payers that fancy a challenge! This page has been written for the Warhammer 40000 8th edition rules and Index: Chaos army list. Also buy: Discount Warhammer 40000 8th edition rulebook from Element Games Also buy: Discount Index: Chaos book from Element Games. General Chaos Daemon Tactics Often the best was to use the Chaos Daemon army is to use it as an attachment to a Warhammer Chaos Marine army. What the Chaos Daemon units bring to the Chaos Marine is psychic powers, monstrous creatures and close combat units. The number of deep striking units are useful for snatching objectives or take out key enemy units. Chaos…

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Incoming! New Imperial Guard Codex arrives this weekend

Warhammer 40000 Imperial Guard Company Commander and Cammand Squad

Yes! A new Imperial Guard Codex is imminent, and it’s looking like it will be a cracker. The Codex releases are coming out thick and fast for Warhammer 40k 8th edition from Games Workshop. In this Codex we are expecting new rules for the Imperial Guard regiments. It is expected that the different regiments of renown are getting special rules. This will add colour and diversity to the Guard army. Notes about the Catachan and Mordian armies have been added to the Community website’s already. Other regiments will have notes posted during the week. Also buy: Discount Imperial Guard essentials from Element Games

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Genestealer Cult Tactics for Warhammer 40000 8th Ed

WH40k Tyranid Genestealer Brood Brothers

In this section we will have a look at the Genestealer Cult army in the Warhammer 40000 game and how to win more games with the Genestealer Cults. These pages are written with the expectation that you have a copy of the Warhammer 40000 rules and a copy of the Index: Xenos 2 book that has all the rules and points values for playing a Genestealer Cult army. What are the Genestealer Cults? Genestealer Cults are the vanguard army for the Tyranids. Purestrain Genestealers hide on abandoned space hulks, star-ship wreckage floating through the space lanes that lie between the star systems. With luck these hulks will be boarded by salvage merchants and raiders looking for valuable ancient tech that these hulks often hide. Once boarded the Genestealers will infect the raiders with their DNA. The side effect of this is that the hosts become blindly devoted to their Genestealer parasites. The Raiders then take the Genestealers to a suitable planet, smuggling them past customs and hiding in the depths of society. As soon as a Genestealer brood find a new home they begin to infect more and more of the poor and unwashed with their parasitic DNA. However that…

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Space Marine Tactics for Warhammer 40000 8th Ed

Pre-heresy Dark Angel Space Marine

Space Marines! The legions of the Adeptus Astartes, the Angels of Death (and remember that these are the good guys!), the defenders of mankind (ignoring the Imperial Guard, the Inquisition and all). These are the guys that will save the galaxy from the clutches of Chaos (just as long as they don’t succumb to Chaos themselves)! Space Marine are easy to play in Warhammer 40k,and you don’t need many of them to make up an army. This means that they are very popular as a first army for new players. Easy to play doesn’t mean weak either! Space Marines are definitely the army to beat. If you win a game against them then you know that you have done well! Space Marines come in many verities, some are different enough to have their own Codex. Examples are Blood Angels, Dark Angels, and Space Wolfs. However there are many Space Marine chapters that follow the standard rules for Space Marines as set down by the Ultramarines, or close enough to use the standard rules with minor tweaks. These are called the.’Codex Space Marines’. In this section we will look at the Codex Marine, their rules and tactics you can use when…

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Imperial Guard Tactics for Warhammer 40000 8th Ed

Warhammer 40000 Imperial Guard Armoured division

The Imperial Guard, or Astra Militarum is the front line of humanities desperate battle to survive in a very hostile universe. Oh yes the Space Marines think that they are the heroes and saviours of human kind, but they are few in number in relation to the vastness of space. The true saviours are the Astra Militarum, the Imperial Guard, the vast numbers of GI Joes putting boots on the ground, eating dirt, and paying the price in blood. In this section we will be looking at tactics for using the Imperial Guard armies in the Warhammer 40000 8th edition game. To understand these tactics you will need the basic rules and a copy (or regular access to) the Index: Imperium 2 rules Also see: WH40k 7th Ed Imperial Guard Tactics Also buy: Discount Imperial Guard (Astra Militarum) from Wayland Games Also buy: Discount Index: Imperium 2 rule book from Element Games Astra Militarum General Tactics Playing Imperial Guard armies in Warhammer 40k can be great! You get loads of troops and some of the biggest guns in the game. You are never short of number when playing this army. The skill comes in when it comes time to co-ordinate…

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Chaos Space Marine Tactics for Warhammer 40000 8th Ed

Warhammer 40k Khorne Berzerker Chaos Space Marine

In the age of the Great Heresy a full half measure of the Space Marine armies where corrupted by Chaos these corrupted Space Marines becomes the Heretic Astartes, or Chaos Space Marines! The 2017 Space Marine Codex has arrived! Armed with the new codex I will be updating these pages with all the new Codex loveliness! On this page we will have a look at the Chaos Space Marines and their tactics. Also see: Warhammer 40k 8th Edition Tactics Also see: Coming soon, Chaos Daemon Tactics Also buy: Discount Chaos Space Marine Codex and Miniatures from Element Games General Chaos Space Marine Tactics The Chaos Space Marines are not just your vanilla Marines in spiky suits. There are a number of differences that make a huge difference to how they play. Many players that are new to the Chaos Space Marines see the army as a close combat specific army. The reason for this is that there are a lot of close combat units available, specially for the popular Khorne themed army ( see Marks of Chaos below ). Remember that the Chaos Space Marines are only half of the Chaos army. Much like the Imperium Space Marines have the…

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Missions and Mission Tactics for Warhammer 40000 8th Ed

Warhammer 40k 8th edition Dark Imperium Rookbook

In this section we will be looking at the different missions you can find for Warhammer 40000 and mission tactics that will help you win more games. The core of Warhammer 40000 is the game mission. This is what gives you the details of what you need to do to win a specific specific game. You can create missions yourself, and Games Workshop will publish missions in future army Codex and rule extensions, however the missions that you are likely to be playing most often are the ones published in the rule book. If you get familiar with the rule book missions then you will win more games! In the 8th Edition rule book there are 5 different sections of missions starting at page 186. One thing you can not complain about is the lack of missions in this release! Each section of missions do get more complicated as you progress through the rules. If you are new to Warhammer 40k I recommend that you start with the ‘Only War’ missions on page 187 or the ‘War Without End’ missions on page 191. Also see: Warhammer 40000 8th Edition General Tactics Also buy: Discount Warhammer 40000 Rule Book from Element…

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Psychic Tactics for Warhammer 40000 8th Ed

Soul Steal Spell

In Warhammer 40k there is no magic like you find in the Age of Sigma game. What you have instead psychic powers. Psychic powers can only be manifested by special individuals called psykers (duh!). All psykers can manifest a psychic power called smite. These note are written with the expectation that you have the Warhammer 40000 8th edition rule book, or you have regular access to one. Also buy: Discount Warhammer 40k from Element Games Chance of Manifesting Psychic Powers To cast a psychic power you need to roll 2D6 and get a result equal or higher than the power level of the power. You need to pick the power before you roll, so you need to ballance the chance of success with the result you need. If two powers will give you the result you want, for example the death of a character, then use the power that will be easiest to invoke. Smite All psykers get the Smite psychic power, so you need to get familiar with it. Even if you have no psykers you are likely to be on the receiving end of it. Smite has a psychic level of 5. This means that it is easy…

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Tyranid Tactics for Warhammer 40000 8th Ed

If you have ever wanted to side with the alien in the ‘Alien’ film series, or you just like the thought of playing giant monsters rampaging across the gaming table, eating everything in sight, then the Tyranid army is for you! Also see: Warhammer 40000 7th edition tactics Also buy: Discount Index: Xenos 2 rule book from Element Games General Tyranid Tactics Tyranids are, on the whole, a close combat army. The sooner you get your Tyranids in to assault the better. There are exceptions to this rule. Some larger creatures have shooting weapons as well as close combat weapons, and some are dedicated artillery, but on the whole these are support creatures to your main assault. While you are rampaging across the table you will be on the receiving end of a lot of gun fire. Do your best to start the game as close to the enemy as possible. Also do your best to hug and cover. This will help to get as many of your Tyranids in to the fight as possible. Tyranid Abilities There are a couple of general rules that cover all, or just about all of the Tyranid units. One is Instinctive Behaviour’ and the…

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WH40k 8th Edition Tactics

Warhammer 40k 8th edition Dark Imperium Rookbook

The new release of Warhammer 40000 is apon us! These tactics are written using the new 8th edition of the WH40k rules! Also see: Warhammer 40000 7th Edition Tactics What is Warhammer 40000? Warhammer 40000 is a table top wargame played with models, dice and rulers. It is set in a dark gothic version of the far future. In this future the human race has expanded to fill the galaxy, meeting several different races, most of whom want to kill them! However after this glorious expansion the human civilisation collapsed. In this game you join either the human race or one of the various alien races as humans try to rebuild society, mainly by beating everyone one else up! What is Warhammer 40k 8th edition? The first release of Warhammer 40000 in 1987 was called ‘Rouge Trader’ and this was a role playing game with a bit of skirmish table top fighting thrown in. In 1993 Games Workshop took the game and re-wrote it to be a fully fledged tabletop battle game called Warhammer 40000 2nd edition (WH40k 2nd edition), and when I started playing WH40k. This became an instant hit. On the back of this game Games Workshop sold…

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